SCI FI

SCI FI

The main reason why I picked up 3d modeling in the beginning was because i was a day dreamer that often thought about "cool" sci fi designs like vehicles or suits. This was definitely thanks to my up bringing and exposure to a lot of tv shows and games, however I never found an effective medium to put my thought into 'reality'. A lot of the works displayed below are around my mid high school to HSC years and I wasn't familiar with photorealistic rendering back then.

Yr12 Major work
Industrial Technologies
Multimedia

The brief for the major work was quite simple, create a body of work that will display your multi- expertise in different digital skills and programs. For me, my expertise was definitely in Rhinoceros3d and digital Modeling. However, this one skill is quite restricted as it can be quite underwhelming if not presented correctly.

Hence I tried to learn as many different application of 3D modeling as possible. I started with texturing and rendering, then animation and finally, game application and interaction.

Modeling and Rendering

Model Integration

1. 360 video

Back in Yr12, 360 video was still an 'emerging technology' and there wasn't a lot of resources that would aid my learning. however, even though it was a challenge, i worked out how to render the video in the correct dimensions and the basics of 360 cameras. Whilst the final product isn't necessarily perfect, the skills it taught me follows me all the way into finding creative ways to express my projects in University.

Model Integration

2. 3D Painting

After creating and texturing models for around 4years during the time of HSC, I realized something essential was missing from my techniques. Even when I created very nice and accurate textures/ materials, they felt really unrealistic in conveying the 'feel', especially with metals . It was then brought to my attention, ironically, that it was the lack of imperfections within my texturing. Hence I started learning how to 3D paint and create 'wear n tear' on my models. I explored this through two different programs, Cinema4d, and also Zbrush.

Model Integration

3. Game Engine

Finally, as the ultimate goal with many 3D models, I attempted to integrate them into a game engine so that the characters would be interactable. I wasn't too necessarily too fussed with the gameplay itself, but rather just the freedom to walk around and see the models I've made in their respected contexts. The program I used was Unity, even though I also did try UnReal Engine and Cry Engine, both of which was too tolling on my computer setup back then.